Post by Rand O'Neill on Feb 17, 2007 21:02:00 GMT -5
Name:
Randall (Rand) O'Neill
Codename:
Black Rook
Age:
25
Mutation:
Innate Probability Manipulation, Psionic Weapon Creation, Ancestor's Insight.
IPM- He inadvertently manipulates probability fields in his favor or out of his favor. This ability is extremely random and unpredictable. He never knows when his luck is 'in' or out. When his luck is 'in' he is virtually unbeatable in games of chance and the odds are always in his favor.
Psionic Weapon Creation- Rand has the ability to tap in to psionic energies and create weapons using this energy. The physical manifestation of these weapons are blinding white light, tinged with a dark violet or blue. To him, the weapons create a slight warming sensation when he is in contact with them. The heat is actually pretty intense at the level in which he feels this warmth. At the weaker levels of his weapons, the victim merely 'believes' that they have been harmed, this feeling is created as the psionic blades short circuit the victim's nervous system, creating the sensation of pain. At higher levels, the weapons 'actually' create physical damage such as cuts, gashes, punctures, etc. The harming effects of his blades are basically both physical and mental. For example, if he were to drive a low grade blade into a victim's head, he could create long lasting mental/psyche damage.
Ancestor's Insight- Rand has the memories of about 1500 years of his male ancestors. His power was catalyzed when, as a child, he was hung by his father. The gaps in his memory, created by lack of oxygen, were filled over the span of a year by memories that weren't his. He mostly remembers important events that happened in one's life, events that would never be forgotten such as battles. Rand has the knowledge of these men, and is actually very smart. Due to this aspect of his mutation, he remembers battle techniques, fighting styles, lore, and languages (both dead and active)
Personality:
He always looks at the glass as half full instead of half empty, and he sees the good in every situation. Rand sees humor in the darkest situations, and tries his very best at everything he attempts. He's a natural survivor, never a quitter. Loyalty is important to him, along with reputation. He'll never do anything to spite someone, that is just not who he is. When friends need help, he'll try his best. He's a bit stubborn, mule headed. This tends to get him in trouble, more so in the past when he was a kid. Rand sometimes makes rash decisions that lead to causing more harm than good. But, he has a good heart, and his intentions are noble. He has his conflicts, and he usually hides his problems, letting them burrow and fester, so that a small problem grows into a demon. But, that's just the way he is. He views himself in a good light, and is often confident in his abilities as a mutant. Rand would do almost anything to accomplish his goals, but, other people come first usually for him. He'd rather solve problems like a civilized man, rather than use force to achieve his goals.
Physical Description:
Rand has a lean, wiry body. He isn't naturally strong, but pretty agile. He is about 5'11, 180 pounds. Rand has brown hair and green eyes, and is considered very handsome. He wears a dark blue, olden time, keeping with Hellfire tradition, coat with golden spider webs or silver ravens lacing the cuffs and collar. He also wears a scarf or something else around his neck, hiding the marks which are on it. (See Background Info) He is very agile and nimble, possessing natural grace.
History:
Randall O'Neill was born to a struggling couple, Randall Sr., and his wife Elaine. Things would only get worse as Elaine fought a losing battle to cancer, leaving Rand motherless at the age of four. She left behind four children, three sons and a daughter. Randall Sr. would never get over the loss of his lover, and slowly he sank into a deep, drunken depression. He drowned his pain in alcohol and as the months went on, began having sleepovers with women that his children had never seen before. Their living conditions were unsanitary to say the least.
Finally, one fateful night, an enraged, drunken Rand Sr. stumbled into his filthy house. Rand, who was twelve at the time, and used to his fathers' behavior, had finally had enough. He demanded to know how his father could treat his children like he did, goading him until finally Rand Sr. snapped. The police, who had been called by neighbors, found Rand Jr. hanging from the balcony of the cramped two story house. His father was sobbing in the corner, too drunk to move. The police and EMTs franctically worked to revive the unconscious, now blue Rand.
Somehow, he survived his ordeal, but he would be scarred both mentally and physically for life. He wears a silk scarf to hide the scars that he bears from his father. Child services took Rand and his siblings away from their abusive father, who was sentenced to ten years in prison, and went to live with their grandparents. During his ordeal, Rand had been deprived of oxygen so long that he had suffered sufficient memory loss. Troubled, his grandparents took him to the therapy to deal with extreme migraines as memories that weren't his flooded into his mind. The doctors didn't know what to make of it, finally blaming it on the mutant phenomenon/problem.
The rest of his abilities surfaced over the next five years, namely his psionic weapon creation and trademarked 'good luck'. He was referred to Charles Xavier by many of his doctors. Under his guidance, Rand came to master his ability and left the Institute after graduating with honors. He was deeply saddened by Xavier's death and by his former classmates, Jean Grey and Scott Summers. After leaving the school, Rand had planned to go into Law. Months before he was to start class, he recieved a letter from an infamous club. . . The Hellfire Club to be exact. For, it seemed that Rand's grandfather from his mother's side had been a member of this Club, and he, being the eldest remaining survivor of his line, was invited to join the club.
Little did he know that the Hellfire Club was actually run by a group of mutants, The Inner Circle. Emma Frost, the White Queen, known for her notoriety as a powerful telepath, learned of Rand's mutation and invited him into the Inner Circle. Willingly, Rand accepted and became the Black Rook. After a few years of hard work, Rand was promoted to White King, an honor few have ever known.
UPDATE: Soon after Rand ascended to his position as White King, he was approached by a wealthy Egyptian man named En Sabah Nur. En Sabah Nur promised Rand control over his armies, and power beyond his wildest imaginations. As you can imagine, after being with the power-hungry Hellfire Club for a while, the prospect of wealth and power was enough for Rand to join Apocalypse's cause, where survival of the fittest isn't just a motto, it is a way of life. Naturally, Rand is still a part of the Inner Circle, for he couldn't just leave behind the Club, he would be hunted for the rest of his life if he did. So Rand, being the cunning little mutant that he is, has become both The White King, and the Horseman of War.
UPDATE:
Powers:
Rand's powers are evolving at a slow rate. Soon, Rand will be able to create concussive blasts of psionic energy, not just blades and such. Normally, this would be probably considered a good thing for a member of the power hungry Hellfire Club, but sadly, it is not. The trauma that Rand underwent as a young child has come back to bite him yet again. Due to his hanging, he had sufficient memory loss, and now, years later...it has affected his psionic ability to create weapons. Each time Rand uses his primary power, a chemical is released into the body, similar to adrenaline. This chemical creates a feeling of strength and greater awareness, even slight euphoria...which makes it slightly addicting. What's so bad about this you say? Well, due to the trauma he suffered to his brain, the chemical has been a bit....tampered with. Along with all of the euphoria the chemical creates an equal feeling of nausea. As time goes on, Rand will begin to have trouble controlling his powers, it will feel like a battle between molten hot fire and chilling cold. Eventually, his mutation will cause him to go horribly insane and the chemical that is released when his powers become active has an unknown poison in it's makeup...which means that Rand's powers are slowly eating away at soft tissue, and thus...slowly killing him. But don't worry, this won't be any time soon.....
SAMPLE:
The shear anger that was radiating from Sebastian's person was enough to make Rand cringe a bit. Standing, Sebastian quickly set his clothing straight, and if he were a cartoon, Rand was sure that steam would have been flowing from both ears.
Its time to go Rand, things are getting a bit more heated than I care for"
Nodding almost to himself, he acknowledged his boss with a solemn look on his youthful face. Rand could sense that there was something hidden deeper, Sebastian didn't seem to be fearful but his aura radiated rage and betrayal. Shrugging his shoulders, he felt the blade that sat situated between his undershirt and his now dust smitten coat. It always helped to have a back up if he didn't get a chance to use his powers. That wasn't the only blade hidden on his person, he had one up each sleeve and another hidden in his right boot. Of course, if you were going to carry those blades, you best know how to use them and Rand surely knew.
A familiar feeling crept into the back of his skull, a feeling that felt as if dice were rattling inside his bloody skull. Usually the arrival of these "dice" signalled trouble, or something important was going to happen to him in the near future. Well, he hoped it would be the near future, sometimes the bloody things rattled on for days on end, leaving him with headaches galore. It was really quite...maddening. Unaware of what Vanessa was doing on the lower floors, a sudden explosion from her position was enough to shake the top floors and Rand grabbed a small chair to keep from falling to the ground.
Sebastian of course merely stood there as the bloody building nearly shook off its foundation. A smile, devious in nature crept onto Sebastian's lips as Vanessa's voice came over the intercom. Rand turned his head in the direction of Sebastian's voice as he spoke in a dramatic fashion.
"Hope you haven't left anything of importance behind mister O'Neill,"
Luckily, he, Mr. O'Neill as Sebastian so regally put it, had not left anything of importance in the building. He had travelled light when he had received the summons from Mr. Shaw two days prior, bringing only a few changes of clothes and bathroom items. Nevertheless, his eyes widened considerably at what he interpreted Sebastian's "warning" to be. A smooth female voice began it's countdown, starting from five minutes and working its way down from there. Rand felt his heartrate begin to rise as Sebastian made a beeline for the now bullet ridden doors. Rand followed suit, and nearly jumped out of his skin when the door at the end of the hallway opened to admit two Strikeback soldiers.
Without hesitation, Rand quickly siphoned all emotion out of him, allowing him to "touch" his psionic powers. A tingling feeling flooded throughout his body, followed by an eerie euphoria as he summoned two blades of blinding white light. A wave of nausea overcame this brief feeling of delight and he almost retched on the berber carpet. But, just as quickly as it came, it went and the two psionic daggers imbedded themselves into the soldiers' skull, but mind you, they were low grade. The two soldiers proceeded to go into a fit of convulsions as their nervous systems went haywire.
Dizzy, Rand leaned against the wall and tried to catch his breath. What the hell was wrong with him?
Randall (Rand) O'Neill
Codename:
Black Rook
Age:
25
Mutation:
Innate Probability Manipulation, Psionic Weapon Creation, Ancestor's Insight.
IPM- He inadvertently manipulates probability fields in his favor or out of his favor. This ability is extremely random and unpredictable. He never knows when his luck is 'in' or out. When his luck is 'in' he is virtually unbeatable in games of chance and the odds are always in his favor.
Psionic Weapon Creation- Rand has the ability to tap in to psionic energies and create weapons using this energy. The physical manifestation of these weapons are blinding white light, tinged with a dark violet or blue. To him, the weapons create a slight warming sensation when he is in contact with them. The heat is actually pretty intense at the level in which he feels this warmth. At the weaker levels of his weapons, the victim merely 'believes' that they have been harmed, this feeling is created as the psionic blades short circuit the victim's nervous system, creating the sensation of pain. At higher levels, the weapons 'actually' create physical damage such as cuts, gashes, punctures, etc. The harming effects of his blades are basically both physical and mental. For example, if he were to drive a low grade blade into a victim's head, he could create long lasting mental/psyche damage.
Ancestor's Insight- Rand has the memories of about 1500 years of his male ancestors. His power was catalyzed when, as a child, he was hung by his father. The gaps in his memory, created by lack of oxygen, were filled over the span of a year by memories that weren't his. He mostly remembers important events that happened in one's life, events that would never be forgotten such as battles. Rand has the knowledge of these men, and is actually very smart. Due to this aspect of his mutation, he remembers battle techniques, fighting styles, lore, and languages (both dead and active)
Personality:
He always looks at the glass as half full instead of half empty, and he sees the good in every situation. Rand sees humor in the darkest situations, and tries his very best at everything he attempts. He's a natural survivor, never a quitter. Loyalty is important to him, along with reputation. He'll never do anything to spite someone, that is just not who he is. When friends need help, he'll try his best. He's a bit stubborn, mule headed. This tends to get him in trouble, more so in the past when he was a kid. Rand sometimes makes rash decisions that lead to causing more harm than good. But, he has a good heart, and his intentions are noble. He has his conflicts, and he usually hides his problems, letting them burrow and fester, so that a small problem grows into a demon. But, that's just the way he is. He views himself in a good light, and is often confident in his abilities as a mutant. Rand would do almost anything to accomplish his goals, but, other people come first usually for him. He'd rather solve problems like a civilized man, rather than use force to achieve his goals.
Physical Description:
Rand has a lean, wiry body. He isn't naturally strong, but pretty agile. He is about 5'11, 180 pounds. Rand has brown hair and green eyes, and is considered very handsome. He wears a dark blue, olden time, keeping with Hellfire tradition, coat with golden spider webs or silver ravens lacing the cuffs and collar. He also wears a scarf or something else around his neck, hiding the marks which are on it. (See Background Info) He is very agile and nimble, possessing natural grace.
History:
Randall O'Neill was born to a struggling couple, Randall Sr., and his wife Elaine. Things would only get worse as Elaine fought a losing battle to cancer, leaving Rand motherless at the age of four. She left behind four children, three sons and a daughter. Randall Sr. would never get over the loss of his lover, and slowly he sank into a deep, drunken depression. He drowned his pain in alcohol and as the months went on, began having sleepovers with women that his children had never seen before. Their living conditions were unsanitary to say the least.
Finally, one fateful night, an enraged, drunken Rand Sr. stumbled into his filthy house. Rand, who was twelve at the time, and used to his fathers' behavior, had finally had enough. He demanded to know how his father could treat his children like he did, goading him until finally Rand Sr. snapped. The police, who had been called by neighbors, found Rand Jr. hanging from the balcony of the cramped two story house. His father was sobbing in the corner, too drunk to move. The police and EMTs franctically worked to revive the unconscious, now blue Rand.
Somehow, he survived his ordeal, but he would be scarred both mentally and physically for life. He wears a silk scarf to hide the scars that he bears from his father. Child services took Rand and his siblings away from their abusive father, who was sentenced to ten years in prison, and went to live with their grandparents. During his ordeal, Rand had been deprived of oxygen so long that he had suffered sufficient memory loss. Troubled, his grandparents took him to the therapy to deal with extreme migraines as memories that weren't his flooded into his mind. The doctors didn't know what to make of it, finally blaming it on the mutant phenomenon/problem.
The rest of his abilities surfaced over the next five years, namely his psionic weapon creation and trademarked 'good luck'. He was referred to Charles Xavier by many of his doctors. Under his guidance, Rand came to master his ability and left the Institute after graduating with honors. He was deeply saddened by Xavier's death and by his former classmates, Jean Grey and Scott Summers. After leaving the school, Rand had planned to go into Law. Months before he was to start class, he recieved a letter from an infamous club. . . The Hellfire Club to be exact. For, it seemed that Rand's grandfather from his mother's side had been a member of this Club, and he, being the eldest remaining survivor of his line, was invited to join the club.
Little did he know that the Hellfire Club was actually run by a group of mutants, The Inner Circle. Emma Frost, the White Queen, known for her notoriety as a powerful telepath, learned of Rand's mutation and invited him into the Inner Circle. Willingly, Rand accepted and became the Black Rook. After a few years of hard work, Rand was promoted to White King, an honor few have ever known.
UPDATE: Soon after Rand ascended to his position as White King, he was approached by a wealthy Egyptian man named En Sabah Nur. En Sabah Nur promised Rand control over his armies, and power beyond his wildest imaginations. As you can imagine, after being with the power-hungry Hellfire Club for a while, the prospect of wealth and power was enough for Rand to join Apocalypse's cause, where survival of the fittest isn't just a motto, it is a way of life. Naturally, Rand is still a part of the Inner Circle, for he couldn't just leave behind the Club, he would be hunted for the rest of his life if he did. So Rand, being the cunning little mutant that he is, has become both The White King, and the Horseman of War.
UPDATE:
Powers:
Rand's powers are evolving at a slow rate. Soon, Rand will be able to create concussive blasts of psionic energy, not just blades and such. Normally, this would be probably considered a good thing for a member of the power hungry Hellfire Club, but sadly, it is not. The trauma that Rand underwent as a young child has come back to bite him yet again. Due to his hanging, he had sufficient memory loss, and now, years later...it has affected his psionic ability to create weapons. Each time Rand uses his primary power, a chemical is released into the body, similar to adrenaline. This chemical creates a feeling of strength and greater awareness, even slight euphoria...which makes it slightly addicting. What's so bad about this you say? Well, due to the trauma he suffered to his brain, the chemical has been a bit....tampered with. Along with all of the euphoria the chemical creates an equal feeling of nausea. As time goes on, Rand will begin to have trouble controlling his powers, it will feel like a battle between molten hot fire and chilling cold. Eventually, his mutation will cause him to go horribly insane and the chemical that is released when his powers become active has an unknown poison in it's makeup...which means that Rand's powers are slowly eating away at soft tissue, and thus...slowly killing him. But don't worry, this won't be any time soon.....
SAMPLE:
The shear anger that was radiating from Sebastian's person was enough to make Rand cringe a bit. Standing, Sebastian quickly set his clothing straight, and if he were a cartoon, Rand was sure that steam would have been flowing from both ears.
Its time to go Rand, things are getting a bit more heated than I care for"
Nodding almost to himself, he acknowledged his boss with a solemn look on his youthful face. Rand could sense that there was something hidden deeper, Sebastian didn't seem to be fearful but his aura radiated rage and betrayal. Shrugging his shoulders, he felt the blade that sat situated between his undershirt and his now dust smitten coat. It always helped to have a back up if he didn't get a chance to use his powers. That wasn't the only blade hidden on his person, he had one up each sleeve and another hidden in his right boot. Of course, if you were going to carry those blades, you best know how to use them and Rand surely knew.
A familiar feeling crept into the back of his skull, a feeling that felt as if dice were rattling inside his bloody skull. Usually the arrival of these "dice" signalled trouble, or something important was going to happen to him in the near future. Well, he hoped it would be the near future, sometimes the bloody things rattled on for days on end, leaving him with headaches galore. It was really quite...maddening. Unaware of what Vanessa was doing on the lower floors, a sudden explosion from her position was enough to shake the top floors and Rand grabbed a small chair to keep from falling to the ground.
Sebastian of course merely stood there as the bloody building nearly shook off its foundation. A smile, devious in nature crept onto Sebastian's lips as Vanessa's voice came over the intercom. Rand turned his head in the direction of Sebastian's voice as he spoke in a dramatic fashion.
"Hope you haven't left anything of importance behind mister O'Neill,"
Luckily, he, Mr. O'Neill as Sebastian so regally put it, had not left anything of importance in the building. He had travelled light when he had received the summons from Mr. Shaw two days prior, bringing only a few changes of clothes and bathroom items. Nevertheless, his eyes widened considerably at what he interpreted Sebastian's "warning" to be. A smooth female voice began it's countdown, starting from five minutes and working its way down from there. Rand felt his heartrate begin to rise as Sebastian made a beeline for the now bullet ridden doors. Rand followed suit, and nearly jumped out of his skin when the door at the end of the hallway opened to admit two Strikeback soldiers.
Without hesitation, Rand quickly siphoned all emotion out of him, allowing him to "touch" his psionic powers. A tingling feeling flooded throughout his body, followed by an eerie euphoria as he summoned two blades of blinding white light. A wave of nausea overcame this brief feeling of delight and he almost retched on the berber carpet. But, just as quickly as it came, it went and the two psionic daggers imbedded themselves into the soldiers' skull, but mind you, they were low grade. The two soldiers proceeded to go into a fit of convulsions as their nervous systems went haywire.
Dizzy, Rand leaned against the wall and tried to catch his breath. What the hell was wrong with him?